The Ruffled Crow

Animation, Art, and Other Shiny Things

A Brief History of Video Games – Reverse Enginears

Sober – Tool

Nature Regulate – Birdpen

Backwater – Hammer Animation

Miscellaneous Shiny Things

This has been a very full week around the Crow household and the next few days are going to be non-stop. Generally, when Mrs Crow is gone (in this case to dog-sit for one of the kids until Saturday) my starvation is a definate possibility, or at best, a vitamin deficiency from a diet consisting of raman-based products and candy bars.

Oh Boy Oberto/Miss Madison

This time, however, I’ll be smack in the middle of dozens of food booths down at Stan Sayres pits, and, provided I can climb my way out of the space in the middle of the broadcast tower scaffolding, there is a possibility of my feeding myself. I forsee a diet of skewers and coffee so I may still be in poor shape by Sunday night…

Anyways, the point of this post is to note that I’m volunteering at the Seafair Hydroplane races this year and I won’t have much, if any, time to check the blog here. I have scheduled posts through Sunday, but nothing beyond that. Considering we’ll be tearing down the network late into Sunday night, Monday’s animation is in question at the moment.

And if that isn’t enough to make my year, one other spot of news is the proverbial cherry on top: my post about J P Patches has been linked to by none other than the official JP Patches website! (a big thanks to Super Patches Pal and Webmaster over there Bob Alexander!) It’s quite an honor!

I’ll put together a post of pictures and such sometime next week once I recover.

D.A.D. Digital Amusement Device

Ice Creams – Sketchy

Ballad of Poisonberry Pete

Metachaos – Alessandro Bavari

The “shaky camera” technique comes to animation in this disturbing short. Clearly created on some seriously powerful hardware, Metachaos uses lighting, textures, and repetitive movement (among other things) to create a reflection of madness and despair. The soundtrack, by Jeff Ensign (aka Evolution Noise Slave), grinds in the unsettling imagery even further.

In fact the bodies represented in Metachaos even though they are characterized by an apparently anthropomorphous appearance, in reality they are without identity and conscience. They exist confined in a spaceless and timeless state, an hostile and decadent hyperuranium where a fortress, in perpetual movement, dominates the landscape in defense of a supercelestial, harmonic but fragile parallel dimension. In its destructive instinct of violating the dimensional limbo, the mutant horde penetrates the intimacy of the fortress, laying siege like a virus. Similar to the balance of a philological continuum in human species, bringing the status of things back to the primordial broth.

The evolution of PC games – Reverse Enginears