Imagination was given to man to compensate him for what he is not, and a sense of humor was provided to console him for what he is. - Oscar Wilde
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Animation, Art, and Other Shiny Things
Adam Dorn grew up steeped in jazz.
[T]he son of famous jazz and R’n’B producer Joel Dorn. He grew up around the jazz and R&B discs his father produced for Atlantic Records in the ’60s and ’70s. As a 15-year-old, he sent a fan letter to bassist Marcus Miller. When Miller responded, inviting Dorn to come by the studio, one visit turned into three years hanging around artists David Sanborn, Luther Vandross and Miles Davis.
In the New York clubs, as Mocean Worker, he worked jazz licks into his drum ‘n base DJ’ing, but not a lot more than is usual. By nature, there is actually a great deal of jazz in electronica, so the time he spent hanging with jazz legends was not going to waste.
Then he began to include samples of swing jazz and incorporate swing and big band structures and sounds into his music and it took off.
I came across Mocean Worker just after the Cinco De MoWo! album was released and am a huge fan. And I certainly haven’t been alone; Lincoln has used MoWo’s music in it’s commercials and his work shows up all over TV and radio.
I am feeling doubly fortunate as I’ve been able to dig up three animated music videos.
Shake Ya Boogie (from Cinco De Mowo!)
Shooby Shooby Do Ya! (from Candygram for MoWo!) Animation by Czarek Kwaśny
On and On (from Enter the MoWo! – can you identify all the jazz legends in this video?)
I’m not usually a fan of rotoscope animation, but this is not your ordinary rotoscopy. It’s done in watercolor. This gives the video an interesting nuance and ‘mixability’ between the colors and gradients. The watercolor also adds an extra texture (and at times, angularity). The flow and transition of the animation draws you along as well.
Irina Dakeva (of french-based wizz design) animated and directed this music video for Breakbot‘s “Baby I’m Yours“.
Pinball, much like the Guillotine, can trace it’s lineage back to 18th century France.
Prior to then, game tables were a way to bring outdoor games inside, or at least get them down to a manageable size. Bowling, curling, and croquet were only a few of the translated games. To befit the scale, rather than a mallet, the cue was created. (yes, the billiard table and the pinball table are branches on the same tree)
By the mid-1700’s, what came to be known as ‘Bagatelles’ (meaning ‘trifle’) had gone through an evolution away from the interminable re-setting-tiny-dowels-all-over-the-table-after-every-shot into more of a fixed-pin-obstacle-course-with-holes-in-it. Perhaps most recognizable as the link to the modern pinball table would be the Billard Japonais (‘japanese billiards’ even though it was actually invented somewhere in western europe)
…which used thin metal pins and replaced the cue at the player’s end of the table with a coiled spring and a plunger. The player shot balls up the inclined playfield toward the scoring targets using this plunger, a device that remains in use in pinball to this day, and the game was also directly ancestral to pachinko.

Humpty Dumpty - The first pinball machine with flippers. Three per side, in the wrong place, and facing the wrong way, but flippers!
I should note here that it took a century (until 1871, to be precise) before Montague Redgrave, a manufacturer of bagatelle tables in Cincinnati, patented the spring launcher. He also shrunk the new design enough to sit on a bar and by the 1930’s coin operated ‘pin games’ were becoming wildly popular. Throughout the 30’s pin tables were the focus of many innovations including the addition of electric lights, active bumpers and a full back-glass, but it wasn’t until 1947 that the flippers we know and love were introduced. (on gottleib’s humpty dumpty)
That said, a good part of the pin table’s appeal was also the ability to win prizes. A game of chance under glass lends itself well to gambling and several municipalities took note of that and outlawed the games in the early 1940’s. Even with the introduction of flippers about five years later adding an element of skill, it wasn’t until the mid-70’s that New York (among others) came to it’s senses and lifted the ban. (until at least the end of 2010, and likely still, pinball remains illegal in the town of beacon, ny)

One of my favorite machines ever, Eight Ball. There was a "sequel" machine called Eight Ball Deluxe.
Around my neighborhood in the 60’s the local drug store and the laundromat had pinball machines. Not quite being of proper height and, well, being a bit young to earn my own dimes nor be allowed to spend the dimes I did have on such a wasteful, and potentially life-destructive ‘game’, it wasn’t until the early 70’s that I was able to perform the laying on of hands upon a pinball machine.
By that time the drug store had given up their machine, but as a wide-roaming teen I found alternate dens of iniquity enough to keep my slide into depravity sufficiently slickened; pizza and ice cream parlors, a couple grocery stores, the bowling alley, every single 7-eleven, and finally, an arcade!

Pinbot. I'll never forget the "chunk chunk chunk bwaaaaaaahhhh" as it reset the targets for multi-ball. That's not strange, is it?
Electric City (eventually ‘electric palace’ though that was putting on some outsized airs as it was still the dark and seamy little arcade it always had been) was packed with an air hockey table, a pong game, and a couple walls lined with pinball machines. That was where I fell in love with the game.
By the time the film version of The Who’s rock opera Tommy was released in 1975 I was good enough that I could break even or better on a night at the arcade by selling off my free games. I even attracted the (very) occasional crowd when I was having a good game.
Then they got wide and tilted and weird.
You always had the places that cranked up the back legs to increase the slope of the table, but add that to the new widebodies, upper playfields, and new designs that added more bells and ramps and bumpers and levels to lure quarters away from the video games – the pinball machine itself was getting buried.
Fortunately, even as the playfields were getting more complex and gordian, the backglass, and the playfields themselves, were being recognized as an art form.
In the second part we’ll take a look at Art in Pinball.
(no, there is no guarantee of when part two will show up. feel fortunate i decided to split up history and art or part one here would’ve bloated to a post of epic proportions and not been ready to post until sometime next year…)
Some significant dates in Pinball history:
1931 – Baffle Ball (D. Gottlieb & Co,) – First commercially significant game. Sold over 50000!
1931 – Ballyhoo (Bally Mfg.) – Ballys first game. Sold 75000!
1932 – Advance (Harry Williams) – First TILT-mechanism.
1933 – Contact (Pacific Amusement) – Game by Harry Williams, first time a mechanical device moving ball (an eject hole) and sound (a bell)!
1936 – Bally presents bumper in game Bumper.
1946 – Harry Williams starts Williams Manufacturing company.
1947 – Humpty Dumpty – (D. Gottlieb & Co.) – First game with flipperst!
1948 – Williams presents jet bumper in game Saratoga, and puts flippers on lower side of playfield.
1951 – Gottlieb presents a slingshot.
1954 – Super Jumbo (Gottlieb) – First 4 player machine.
1956 – Balls-A-Poppin’ (Bally) – First multiball.
1957 – Metal legs replace wooden ones.
1960 – Magic Clock (Williams) – First game with moving target.
1960 – Flipper (Gottlieb) – Extra Ball for the first time.
1962 – Vagabond (Williams) – Williams presents the drop target.
1968 – Williams increases flipper size from 2″ to their current size.
1972 – Williams uses DC powered solenoids.
1975 – Spirit of 76 (Mirco Games) (do not confuse with same title by Gottlieb) – First game to use a microprocessor.
1977 – Atarians (Atari) – First widebody machine.
1977 – Bally Eight Ball makes modern pinball sales record: 20230!
1979 – Gorgar (Williams) – First talking pinball.
1980 – Firepower (Williams) – First solid state multiball.
1981 – Haunted House (Gottlieb) – First three-level playfield.
1987 – Laser War (Data East) – New company presents first game with stereo sound.
1990 – Checkpoint (Data East) – First dot matrix display.
1993 – Twilight Zone (Williams) – More patents than any other game so far.
1998 – Williams presents new Pinball 2000 -system.
1999 – After two P2K games, Williams quits because of low demand.
1999 – Gary Stern buys Sega and continues as the only pinball producer under STERN brand.
Thanks to fliput.net for the date list!
Birds on Paper is a series of drawings by Paula Swisher. While the title is technically correct, the ‘Paper’ part doesn’t fully describe the medium. The paper is the pages of textbooks, preferably ones with graphs.
We’ve all doodled in the margins, maybe even “enhanced” a picture, but Ms Swisher’s work takes it up a notch.
Reminiscent of natural history text illustrations, it feels appropriate, especially as the figure often takes cues from the page it’s drawn upon.
Paula Swisher is currently a professor of Communication Design at Kutztown University […] She enjoys straddling the two worlds of the creative and the technical. The hand-drawn mark, grid-based design, and info graphics are all things that keep her excited.
via paulaswisher.com
She has a few different collections and collaborations up at her website, but Birds is my favorite.
More of Paula Swisher’s work at paulaswisher.com
Incredible ‘light painting’ animation from Oh Yeah Wow, music from All India Radio (The Silent Surf)
No, nothing to do with the operating system we love to hate. This video is more a mellow architectural/design tour. You can tell it’s age as all the displays use CRTs.
There are many a photographer’s nightmare and horrific pictorial evidence that describe the Family Portrait. It’s unfortunate that even the animals that share our life and home are not spared the indignity.
This ongoing project not only draws on my technical knowledge, but also on my childhood influences. Painters such as George Stubbs and John James Audubon impacted my work in a big way. These historic influences are offset by my modern day means of fabrication. These photographic portraits are mostly done on location with minimal post production work afterwards. I want to challenge beliefs of what we think of as historical or authentic, whether it was made yesterday or hundreds of years ago. To blur the lines of time and to engage the viewer in how we interpret history itself.
His portraits evoke the rich, dusty stillness found in old photographs and turn-of-the-last-century textbook illustrations. This isn’t simply antique tinting the picture, by any stretch.
While there is certainly some color work done to mimic film chromatics of a time and the aging since, Mr Pinkham also pays close attention to the setting, lighting, and focus we instinctively recognize as from another era.
Deep-scene painted backdrops, perhaps the subject is lit just a little too brightly, perspective is just a tad off kilter. The details perfect an image out of time.
What is particularly compelling is his choice of subject in this recent series of portraits; animals.
He has given human-subjected photographs the same treatment to nice effect, but they just don’t quite have the other-time-ness the animal series does to my eye.
You can see more of this series at Andrew Pinkham Photography or visit Mr Pinkham’s blog for an excellent overview of his work.
(yes, that was a dog picture. an unusual occurrence, i know, but don’t let it throw you. here’s an extra cat, if that’ll help)